Rounded edges STILL broken - GPU Rendering

Hi, All -

After several updates, rounded edges disappearing at a certain distance from the camera is still an issue that affects my workflow severely. I could be using the GPU much more often, but when a detailed CAD part loses all of its clarity and definition at a certain distance due to rounded edges disappearing, the images are unusable. So, 3 hours 40 minutes to render a batch of 25 images on CPU vs. 14 minutes on GPU (though they are useless). I am shouting at this point, though I will spare you the all-caps!

The issue has remained unaddressed since this post: https://community.keyshot.com/forum/t/gpu-rendering-pc-rounded-edges-stop-rendering-at-distance/1478/10

I have raised the issue with Keyshot technical support twice and they feel it is a low priority. I am hoping I can capture the attention of any others who are having this problem here and maybe we will be heard this time.

End rant.

We’ve been looking into it and are sorry for the delay. The good news is that our GPU guru found a fix and we’re just waiting for QA to give it the green light.

Thanks a ton for your patience and for letting us know about this. We hope to have it sorted out soon.

I’ll try and keep you updated :smiley:

1 Like

Thank you so much, @T.at.KS! I am happy and relieved to hear this news!